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Old Dec 18, 2006, 10:54 PM // 22:54   #61
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The problem I have with DoA is the err7s. I'm stuck on foundry now due to the obscene length of it, and like 5 of the 7 times I've tried it, we had too many lagoutsd to continue. You cannot finish something like foundry with 6 people. Now foundry has two quests. The first getting to the prisoners, the second rescuing them. If this was split into two parts, the chance of a double lagout would be highly diminished.

For those that completed these quests with an average of 2.5 hours per quest, good job on afk farming lightbringer to 8.
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Old Dec 19, 2006, 02:53 AM // 02:53   #62
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Quote:
Originally Posted by Deleet
The area is not for the average skilled player...
I really hope you weren't calling me average skilled. Your right its not for the average skilled players, However look at the screen shot i added. Now in D1 most people are trying to buy gems. Not much in way to get things done. its nearly a ghost town and its been this way almost a week after it came out. And something needs to be changed there. No matter how skilled you are people wont be getting into groups soon, and thats the truth.
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Old Dec 19, 2006, 03:19 AM // 03:19   #63
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People have been asking for FoW and UW nerfs for a long time. It never happened so I don't think it will happen to DoA.

Only thing I do disagree with is the number of gemstones needed. Really its insane. You are talking about 3 mil for each weapon at the current prices. Since there is no faster way of getting gems that price will most likely not change. More than likely it will go up as more people learn how to do DoA and the creates more demand.
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Old Dec 19, 2006, 08:25 AM // 08:25   #64
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"Dood theres liek, no 1 in d1! Wtf fix da zone pls so i can make a groop!"

...

Urgoz' Warren. Really that's all there is to say to that.

"Zomg it's so crazy, ecto is impossible to get, Aatxes kill me in one hit, FoW is too expensive, fix it please!"

....

Yea, they didn't change that either. People just learned to play.
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Old Dec 19, 2006, 08:43 AM // 08:43   #65
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/signed

I've been working hard to get to this place! If it's gone then...that sucks.
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Old Dec 19, 2006, 09:31 AM // 09:31   #66
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you know what? I hate DoA.m I think it's lazy design to simply increase the number of mobs, increase their level, then top it off with extremely overpowereed skills and "environmental" effects that somehow the mobs ignore altogether. it's shoddy, lazy, and I honestly NEVER want to return to it.

/signed. If people enjoy it, and actually want to play in an environment where the game gets to break every game rule, then fine. Great for them.

BUT: remove Razah from DoA. He should never have been put there to begin with. Let the "elite" few get their armbraces of truth, cut out everyone not running the exact same cookie cutter build in the exact same way just to finish the areas (if they get through without err7, that is.) I'm Ok with that. But bring Razah out of DoA. The elite get their area to play in, a challenge that some people seem to find fun, and some (from that the shield looked like) really cool skins for weapons and armor. Meanwhile, the player who thinks DoA is a horrible miscarriage of intelligent game design can get Razah and go do something more fun for them. SF, run characters through other campaigns, bang heads off the wall, whatever.
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